“Hey, what do we do?”
“What do you mean? Let’s just go.”
Salic’s companions, singled out by me, turn their backs on him and leave.
“D*mn it, d*mn it!”
Salic curls up, spitting curses.
The onlookers whisper about his pitiful state but soon lose interest and drift away one by one.
Now it’s just me and Salic.
“Quit being an adventurer and find something else to do.”
This isn’t a taunt—it’s sincere advice.
Salic the adventurer is finished. With the suggestion I placed, even the easiest missions will be tough for him.
“Or maybe stick to herb-picking.”
“Ugh…!”
I walk past, but Salic stays crumpled, unable to say a word.
Looks like I achieved today’s goal. Should I head back?
With no one picking fights anymore, I’m starting to feel like checking out the dungeon.
The Bordeaux Dungeon entrance is in the ground.
A large staircase cuts into the dark, grass-stripped soil.
It’s too dim to see what’s at the bottom, and it doesn’t exactly feel inviting.
I don’t think I’m cut out for adventuring.
How much guts does it take to walk into a creepy, haunted spot like this on purpose?
Especially knowing you’ll definitely get attacked inside.
“Mister.”
Someone taps me.
I turn to see a scruffy boy with a big bag on his back looking at me.
“If you’re going in, hire me. I’ll carry your stuff.”
A porter…
I’ve got a personal storage, so I don’t need one.
“Got a torch?”
“Yeah.”
“Then light it up. Payment’s after. If that’s fine, let’s go together.”
“Sure.”
The deal’s settled in a flash.
I head underground with the boy.
“So, why’d you approach me when I was alone?”
“You smelled like money, mister.”
I let out a laugh.
Smelling like money? That’s a phrase I’d rarely hear back in my old world, and hearing it from a kid here is absurd.
But he’s got a sharp nose. I don’t have money, but I’m never in trouble without it.
“By the way, mister, can you fight? You don’t even have a weapon.”
“You’ll see.”
A sound comes from ahead.
A familiar one—goblins. But unlike the ones outside, these notice us and charge right away.
I kick the rushing goblins down one by one and cast my spell.
“Fire Arrow!”
As flames flare up from my hand, the boy’s eyes go wide.
“Mister! You’re a mage?”
I shoot Fire Arrows at each goblin, making them explode.
“Kieeeek!”
“Yeah, a mage.”
“Amazing!”
“It’s the only spell I can use, though.”
“I’ve never seen someone as young as you use attack magic!”
His attitude shifts, like some newfound respect just kicked in.
“Isn’t this, like, basic magic anyone can learn?”
I play dumb and test him.
“Are you kidding? Out of a hundred bronze-rank adventurers, maybe ten can use magic! And only one of them can use attack magic.”
“Really?”
This was just a spell I picked up along with the goddess’s blessing.
“Second time I’ve seen it in person. So cool.”
“Can we keep going now?”
“…”
The boy clams up, maybe embarrassed he got carried away.
“My name’s Decal. You?”
“I’m Vindel.”
They said monsters in dungeons are aggressive, right? It’s true.
The fact that even those easy goblins spot us first and charge makes it ten times more tense.
Their gear’s different too. Plus, they’re holding filthy makeshift weapons, so getting hit could be bad.
Yeah, I might get tetanus…
When did I last get a shot? I heard they last ten years. Ugh… this is really worrying me.
“Fire Arrow!”
(Your level has increased.)
“Mister, over there!”
Since learning I’m a mage, Vindel sometimes walks a few steps ahead, spotting monsters and pointing them out.
Feels a bit like he’s playing warrior.
Still, it’s way more reassuring than being alone.
The Bordeaux Dungeon’s first basement level is a sprawling underground structure—countless goblins, even more empty rooms stacked together.
The walls are half-collapsed dirt rather than proper building materials—can you even call this a structure?
It’s making me worry about dumb stuff. Like, what if it suddenly caves in and buries me?
“Fire Arrow!”
The goblins just keep pouring out nonstop.
Thanks to that, my magic skills are steadily improving.
I’ve gained confidence, hitting moving targets decently now, and figured out some traits.
First, chanting or not.
Fire Arrow only needs one chant—either when summoning the arrow or firing it.
You can cast it without chanting, but the power drops to less than half.
I can summon up to two arrows at once.
But if I do, the first arrow can be chanted, while the second has to be unchanted.
Plus, mana consumption doubles.
I gulp down water from the bottle whenever my MP dips and keep pushing forward.
(Your level has increased.)
(Your level has increased.)
“Your magic casting speed’s getting faster, mister.”
“I’ve noticed too.”
I check my status.
[Level: 12
Status
HP 290/290 MP 354/463
Beleira’s Blessing (True) 「Fire immunity, increased fire magic power, all skill proficiency ++」
Agent of the Goddess 「Communicate in all languages, read all scripts. Qualified to cross worlds.」
Stats
Strength 46 Magic 59 Stamina 50 Agility 51
Skills
Fire Arrow (★☆) – The most basic yet practical fire magic. Lingering flames can deal extra damage.]
From my status, I can tell Fire Arrow’s proficiency has gone up more.
Casting time’s down to about 1.5 seconds now. Compared to the sluggish start, that’s huge progress.
Thanks to the water bottle, my MP never runs dry, so I advance leisurely, taking down every goblin in sight.
Wait, isn’t this pretty comfy?
I realize too late, but goblins can’t even get near me anymore.
No need to rough them up with brute force.
A simple but strong attack spell paired with an MP-refilling water bottle—this combo’s way better than I imagined.
The narrow paths mean I just step over fallen goblin corpses, and countless souls flood into the soul stone.
“Fire Arrow!”
“Kieeeek!”
The satisfying rush of souls pouring in.
It’s downright thrilling.
“Second floor?”
“Sure. Good thing I followed you, mister. We’ve already taken down as much as a decent party.”
“Does that mean the soul stones are worth a lot?”
“Are you new to adventuring, mister?”
“Well, kinda.”
“What we just killed would fetch about 1 gold at guild rates.”
So, a hundred goblins for 1 gold, huh.
What’s next?
The second floor has even more goblins, with some skeletons mixed in.
First time I saw one, I almost freaked out at the random human bones standing there.
But they’re not quick, so they’re not hard to take down.
“Fire Arrow!”
Their bigger b0dies might even make them easier to hit than goblins.
They don’t always go down in one shot, but sometimes they do.
“Hm?”
That’s when I sense something odd.
Same spell, same spot—why the difference?
Is it individual skeleton variation?
Soon, I realize it’s the Focus Bracelets function.
“Fire Arrow!”
If I focus longer after the arrow’s formed,
MP drains faster, and the arrow grows massive.
Skill overcharging—that seems to be the bracelet’s gimmick.
“Vindel, step back.”
I make Vindel retreat so he doesn’t get hurt, then fire an overcharged Fire Arrow.
Boom!
The skeleton shatters into pieces the moment it’s hit.
“Whoa…”
Vindel gasps aloud.
I feel the same inside. The Focus Bracelet is more impressive than I thought.
It boosts skill power by at least three, maybe five times.
It’s not all upsides, but the pros far outweigh the cons.
When a skeleton went down in one hit before, it was because I’d unconsciously put in extra MP while aiming carefully.
If I can control the power to one-shot skeletons, there’s nothing to fear.
“Mister, you gonna fill all the soul stones today?”
“Should I?”
Vindel’s grin stretches ear to ear, probably thrilled about his cut.
After some hunting, I learn a skeleton’s soul is worth three goblins.
Vindel lights the way, spotting monsters first, and I blast them with magic.
We repeat this diligently.
Using the Focus Bracelet, I take down skeletons in one go.
Sometimes armed skeletons pop up, and I overcharge to the max, blowing them away clean.
By the time I fill all five small soul stones, I’m unrecognizably stronger.
[Level: 16
Status
HP 440/440 MP 653/653
Beleira’s Blessing (True)「Fire immunity, increased fire magic power, all skill proficiency ++」
Agent of the Goddess「Communicate in all languages, read all scripts. Qualified to cross worlds.」
Stats
Strength 71 Magic 112 Stamina 61 Agility 55
Skills
Fire Arrow (★★) – The most basic yet practical fire magic. Ignites after hitting, dealing extra damage.]
Thanks to Beleira’s blessing from my world transfer,
my growth rate feels downright abnormal even to me.
Casting time’s now just 1 second.
The arrow’s flight speed’s jumped, and the power’s grown enough to down goblins without chanting.
The monsters in Bordeaux Dungeon aren’t my match anymore.
I conquer down to the lowest floor with ease.
“Mister, this must be the last room.”
“Is that the boss?”
At the bottom of Bordeaux Dungeon stands a skull mage.
“Fire Arrow!”
I immediately slam two overcharged Fire Arrows right where the skull mage is.
With an explosion, dirt clouds billow up, clearing slowly over time.
The skull mage is obliterated, not a trace left.
“Wow. It’s down. Can I go check?”
“Sure.”
Vindel runs over to inspect the loot.
“Mister! A spellbook dropped!”
“Where?”
A worn book lies by where the skull mage’s head was.
Title: 〈Necromancy Primer〉
“Spellbooks are super valuable—some go for a hundred gold.”
“Jackpot.”
I stash the spellbook in my personal storage.
“Time to head back?”
With the lowest floor cleared, there’s nothing left to do.
Maybe because I beat the skull mage, no monsters show up on the way back—not a single one.
Around the middle of the first floor, I run into adventurers who’ve noticed something’s off. One asks me,
“Did you make it to the end?”
“Yeah.”
“Ahh!”
Gasps echo around.
“How strong was the last monster?”
“Not too tough. A skull mage with a staff.”
“Ooh!”
They all listen intently, making me feel awkward.
“I rushed to attack since it’d be trouble if I let it do anything. That worked.”
“Brilliant!”
“Told you it’d be a skull mage!”
“Damn, we got to the end of the second floor yesterday.”
I leave the chatting adventurers behind and exit the dungeon.
Outside, the sun’s already setting, and it’s getting dark.
Forgotten fatigue hits me all at once.
The thought of walking an hour back to the village is dreadful.
If only I could call a taxi.
“Vindel, you heading back to the village too?”
“Yeah. Don’t forget I stuck by you all day helping out.”
“Got it. I’ll give you your share once we cash in.”
Since the soul stones need to be returned to the guild, I can’t hand them over whole.
I head back to Dry Village with Vindel.
“Oh, an adventurer’s back.”
Two guards spot me and grin.
“Any good haul?”
“Decent enough.”
“Haha. You look exhausted. Get inside quick.”
Back in Dry Village. Time to cash in and rest. Where’s Isti?
There’s an odd crowd in front of the guild.
Something worth watching inside?
“What’s going on?”
I grab someone and ask. The men answer without turning.
“That elf’s in there.”
“Guess she hasn’t left yet.”
“Looks like she’s waiting for someone. Who, though?”
“…”
I figure it out instantly.
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Check out my other projects: Pushover Extra Trains the Villainesses (complete, semi-er0)
Rehabilitating the Villainess (complete)
Transmigrated as the Villainess’s Childhood Friend
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Transmigrated as the Butler of a Defeated Heroine